I wish to change the max player count of the player input manager through script for 2, 3 and 4 player mode. However, the playerInputManager.maxPlayerCount shows up as read-only and cannot be assigned.
The documentation says maxPlayerCount is of type {get; set; }, so is this just a bug? If not are there any work-arounds?
Thanks in advance.
The documentation says it should be settable and changing it in the Player input script reverts every time the projects loaded. Any help on a permanent fix would be great.