Hey guys the title is a bit vauge but basically ive been messing around with (Input.mousePosition) and variations before it ScreenToWorldView / ScreenToViewportPoint and have been printing the location to the debug and seeing the differences.
The problem is if I have a 2d game and my cube transform.position is (1,4,0) and I put my mouse over the cube I cant get any of the mouse coordinate types to return the same value. Currently Ive tried 5 different lines before (Input.mousePosition)
camera.ScreenToWorldView (Input.mousePosition)
camera.ScreenToViewportPoint (Input.mousePosition)
camera.ScreenToRay(Input.mousePosition)
camera.WorldToScreenPoint(Input.mousePosition)
camera.ViewportToScreenPoint(Input.mousePosition)
camera.ViewportToWorldPoint(Input.mousePosition)
and none of them give me it
thanks in advance 
try
Camera.main.ScreenToWorldPoint (Input.mousePosition)
na that just returns a vector 3 which stays the same no matter where I move my mouse.
bump someones gotta know.
bump this is making me sad haha.
Can you post the script you are using in its current state? The basic method is sound but there may be errors in the script.
hey mate thanks for the reply. I dont have a script yet for it all I have done is made a cube put it at (5,5,0) set the camera to a 2d view so it only shows the X and Y axis.
then ive just done a print statement print(“” + camera.Screen…) < all those different codes i put in the first post. None of them show (5,5,0). that all either show either a ratio from 0-1 or the actual pixel coord of the screen. what i need is the ingame transform position to show.
edit the pic is correct except you wouldnt see the side and top view of the cube only the front so it justs looks like a square as the camera doesnt show a Z axis. its not orthographic camera though just roatated so it shows a 2d view.

this question shall be the death of me…
I think you need soem raycasting from the input.mouse position in screen, to the scene.
See the raycast documentation reference that is usefull.
When u have a ray from the mouse position of the screen to the scene, you will have the position of the raycastHit point that i think is that u want.