how to change my player prefab on network manager

On host start, the server spawns the playerprefab? on client start the same player prefab is spawned. i would like to know if there was a way to change the player prefab without having to destroy the player prefab that is spawned on client start and manually spawning the one that I want.

my question is if can switch the player prefab on my network manager to any of the network prefabs.

Revise your logic according to your needs.
A PREFAB is a unity editor asset that is not in-game.
If you need to modify the player you will need to access the object instance and modify it inside.
You can change it at runtime at runtime based on when it’s instantiated, or later based on your needs.