How to change object material

Hi there.

I just imported a 3D Max .fbx into Unity, and the textures didn’t came with it.
Now I have to specify each one of the textures and materials into each object (it’s baked textures actually).
So, everything is going fine except for two objects, that did catch “no name” material. When I change one material to the right one, both objects gets the material. How can I change the default material of a object?

Tx.


hmmmm

I just made it, but I’m sure that’s not the right way to change materials.

I removed the “no name” material (deleted it from project) and dragged the material that I want into the object at the viewport. That worked, but seems a little odd to me.