Hi there.
I just imported a 3D Max .fbx into Unity, and the textures didn’t came with it.
Now I have to specify each one of the textures and materials into each object (it’s baked textures actually).
So, everything is going fine except for two objects, that did catch “no name” material. When I change one material to the right one, both objects gets the material. How can I change the default material of a object?
Tx.

