How to change pitch value according to airplane propeller rotation speed ?

Why do you have (RotationSpeed - 0) and (10 - 0)? Subtracting zero doesn’t change the value. If RotationSpeed is 0, then normalizedValue will be -3. To find out for sure what is going on, use Debug.Log for all your variable runtime values. Once you do so, share your updated code with the Debug.Log statements and the Console output https://discussions.unity.com/t/748729/14

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