How to change rotation of mesh painting in polybrush?

Probably a noob question here. I am using polybrush, and when I paint on my trees, the rotation is 90 degrees to the left, instead of upright. The rotation of the prefab is 0, so it should be working. When I drag and drop my prefab into the scene normally, it is standing upright (like a tree should) so I don’t know what I am doing wrong. Any ideas on why the rotation is weird?

Thanks,
Josh

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Same issue

Same problem here