As the title mostly explains my question, Is there a way to change the rotation point in unity so instead of a object rotating around the center it rotates around from a point. If there isn’t a way to do that can i possibly do this through script and how?
I’m currently using the following code to rotate my Game Objects:
transform.Rotate (new Vector3 (1.0f, 0.0f, 0.0f), (Speed));