I want to know how to change an object’s rotation on specific axis through script when it touches the ground because I am working on a flight sim. I know how to chage the rotation of it but I don’t know how to change rotation for only the X and Z axis but keep the rotation of the Y axis the same. I use this code.

function OnCollisionEnter(collision : Collision){

if (collision.gameObject.name == “Terrain”){

transform.rotation = Quaternion.Euler(0,0,0);

}

}