How to Change Shader to cutout at runtime

Im too confused and lost on this one can anyone help Change the current shader on a object mesh to cutout and how do you do it? Blend mode? ugh

Change the .material property on the Renderer for that mesh object.

Change it to What tho…

             n.gameObject.AddComponent<MeshCollider>();
                       n.GetComponent<Renderer>().material.shader = Shader.Find("Standard");
                    n.GetComponent<Renderer>().material = Shader.Find
                    n.GetComponent<Renderer>().material.SetFloat("_Glossiness", 0);

The material using the cutout shader ?!

Generally you don’t change the shader on a material. Just make 2 materials each referencing the right shader and swap it out.

Be sure to understand the relationship between shader, material and all the properties and assets that go into it.