dunno what it’s called, but the blue square that I use for my brushes etc. The textures look bad when going from grass to sand texture, like it’s blurring into each other and you can see the edges of each square
You can set the terrain brush size using the slider indicated below.
If you’re new to the terrain system, it might be worth taking a look at the related tutorials on YouTube.
I know that already… It’s set to 1 but it’s still too big and it looks horrible, cause you can see the edges of each square
Hi Blommas.
The minimum setting for a terrain brush is 1. You could incease unit size (Heightmap Resolution) but this will reset (flatten) the existing height map data and will result in a larger height map array.
Heightmap Resolution
The pixel resolution of the terrain’s heightmap should be a power of two plus one (513 = 512 + 1 / 1025 = 1024 + 1 etc)
