how to change source image of UI image in code (newest version of unity)

Im trying to change an image of an object that is child of UI.
I searched for answers but all of them says to do this:

ImageName.sprite = newImage

It doesn’t work for me, unity ignors this line and shows no error about it, the image stays with “none” sprite.
how can I fix this?

here is some of my code:

    private Image GetFace(Sprite player_f)
    {
        Image face = PlayerBarExample.GetComponentInChildren<Image>();
        face.sprite = player_f;
...
}

Hi,
Try this code, i’ve checked it and it has no issue.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class changeimage : MonoBehaviour {

public Sprite newImage;
private Image myIMGcomponent;
// Use this for initialization
void Start () {
	myIMGcomponent = this.GetComponent<Image> ();
	myIMGcomponent.sprite = newImage;
}

// Update is called once per frame
void Update () {
	
}

}

I found my problem.
I used GetComponentInChildren(); and forgut that there are other images which are child of this objectץ
here what I did:

        Image[] images = PlayerBarExample.GetComponentsInChildren<Image>();
        Image face = images[0];
        foreach (Image image in images)
        {
            if (image.gameObject.CompareTag("face"))
                face = image;
        }

and now its works, thx for the help.