How to change the color of the vignette through script

Hello, I’m having an issue. I change the vignette color through the script, and a bug occurs. The screen becomes very bright and doesn’t display the intended color.

Here is the script:

using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;

public class Player : MonoBehaviour
{

    public float speed;
    [SerializeField] private float jumpForce;

    private Rigidbody2D rig;
    private Animator anim;

    [SerializeField] private Volume postProcessing;
    [SerializeField] private Vignette V;
    
    // Start is called before the first frame update
    void Start()
    {
        rig = GetComponent<Rigidbody2D>();
        anim = GetComponent<Animator>();
        postProcessing.profile.TryGet(out V);
    }

    // Update is called once per frame
    void FixedUpdate()
    {
        Movement();
    }

    private void Update()
    {
           
    }

    void Movement()
    {
        if (Input.GetKey(KeyCode.LeftControl))
        {
            speed = 65f;
            V.color.value = new Color(13, 15, 46);
            V.intensity.value = 0.543f;
        }
        else
        {
            speed = 140f;
            V.color.value = new Color(60, 61, 70);
            V.intensity.value = 0.258f;
        }
    }
}

Color() uses rgb values from 0 - 1, so you can either convert your values from 0 - 255 to 0 - 1 or use Color32() instead. Just make sure when using Color32, you add a value at the end for a(alpha). *0 for transparent, 255 for solid.
e.g. V.color.value = new Color32(13, 15, 46, 255);