I’m working on a 4k-android project in Unity3D_2018.3.9f1, each time I added an image to the editor, the image sprite was compressed with Max Size equals to 2048 by default. So I need to override every Max Size of sprites to 4096. How can I do this just once?
There is no setting that you can change to modify the default size as far as I know. However, Unity allows you to customize the import pipeline, if you know a little bit of programming.
You want to implement an AssetPostProcessor and set the Max Size setting inside OnPreprocessTexture:
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