How to change the default view of unity recorder?

Certainly! Here’s a refined version of your request:


Greetings, community,

I’m currently working on a small model in Unity, attempting to record a 360-degree video using Unity Recorder. However, I’ve encountered an issue with the camera angle. In my scene, or within my XR rig, the camera angle is set to (0, 180, 0). However, when I record the 360-degree video using Unity Recorder, the resulting video playback displays from a different angle, akin to the default view of the recorder (0, 0, 0).

My objective is to ensure that when I play back the video, it aligns with the (0, 180, 0) camera angle of my XR rig. Essentially, I need to adjust the camera angle of Unity Recorder to match this specification.

Could someone please offer guidance or solutions to resolve this issue? Any assistance would be greatly appreciated.

Thank you.

Hi, can you confirm you are trying to record in non-stereo?
If you do, it is indeed currently a limitation. Camera rotation is just ignored in this specific case. This is not a default value you can manually set as it happens inside the rendering pipeline.