Certainly! Here’s a refined version of your request:
Greetings, community,
I’m currently working on a small model in Unity, attempting to record a 360-degree video using Unity Recorder. However, I’ve encountered an issue with the camera angle. In my scene, or within my XR rig, the camera angle is set to (0, 180, 0). However, when I record the 360-degree video using Unity Recorder, the resulting video playback displays from a different angle, akin to the default view of the recorder (0, 0, 0).
My objective is to ensure that when I play back the video, it aligns with the (0, 180, 0) camera angle of my XR rig. Essentially, I need to adjust the camera angle of Unity Recorder to match this specification.
Could someone please offer guidance or solutions to resolve this issue? Any assistance would be greatly appreciated.
Thank you.