The problem for me is the shadows are just black and overwrite all other textures. I want it to be basicly like in real life not that dark and also i that can see the color from the material “behind”. Do i need to code a shader for this or can i adjust this within the Unity3D features? I tried out to adjust the light but this changes nothing. I do not use a baked light map just the normal directional lights. Thank you for your help.
You can decrease the shadow strength on the light source that’s casting it.