I have the problem that the shader i attached to a material on an object in my scene doesn’t update when i change the skybox at runtime. The shader has a really high glossiness value and so the environment (it’s only the skybox) is reflected. But when i change the color of the skybox or even the whole skybox, the object still shows the skybox that was active when the scene started.
Important is that it has to happen at runtime.
Ah, I’ve looked into it more myself, and I know what the problem is. It’s more the ambient lighting than the reflections, as the ambient is baked and isn’t done in realtime. The only way I can really see getting around this is creating your own version of the standard shader (surprisingly not that hard) and using reflection probes as the ambient lighting within the shader.