How to change the sprite size in the Editor without also changing the size of an attached collider?

I have an object with a collider and a sprite component. I’d like to make the sprite smaller but want the collider to retain its current size. How can I do this?

Bump. One solution I found is to create a separate GameObject for the sprite and parent it to the main GameObject however it seems like a cheap work around and would like to know how I can individually resize & move a sprite attached to a GameObject.

Is this the wrong forum for this?