How to change the texture for detecting planes in ARCore 1.2

Hi, I’m trying to use a different texture for the detecting planes, but with the PlaneGrid material, the texture only uses its black/white data.
I want the material to be opaque or at least transparent with the colors from the texure and I tried using the standard material or the diffuseWithLightEstimation but it only shows a solid color.

I know it could be done editing the ARCore PlaneGrid.shader but I have no idea about editing shaders, help me please… :face_with_spiral_eyes:

Make a copy of the ARCore/PlaneGrid shader and replace the fragment shader

fixed4 frag(v2f i) : SV_Target
{
  fixed4 col = tex2D(_MainTex, i.uv);
  return col;
}
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I want to add real time reflection on plane grid shader.How can i do that?
I have used several solutions but wasnt able to find a proper one.Any help would be appreciated.