Hi, I’m trying to use a different texture for the detecting planes, but with the PlaneGrid material, the texture only uses its black/white data.
I want the material to be opaque or at least transparent with the colors from the texure and I tried using the standard material or the diffuseWithLightEstimation but it only shows a solid color.
I know it could be done editing the ARCore PlaneGrid.shader but I have no idea about editing shaders, help me please…