Hello,
I am using the pose of a screen hit on Android to spawn a sphere there. I am trying to offset the y value of the sphere so it doesn’t spawn inside the AR plane anymore. How should I go about changing this value?
How are you setting the y-value of the sphere now?
const float upShift = 1f;
sphereTransform.position = hit.pose.position + Vector3.up * upShift;