Hi All,
Here is the scenario
I have 6 different objects which are randomly instantiated every 5 seconds.
suppose say if we drag and collide with the gameobject which having same name “one” i am destroying those two gameobjects and instantiate another gameobject with name “two”.
My problem is i have power up in the game in which it changes the color of that gameobject. i want that effect to be transfered to the newly instantiate gamobject when the collision is done as explained above.
it should only transfer when we drag and collide the power up given gameobject.
can anyone explain how to proceed with this scenario.