How to check and call a function after all particles fade away ?

Hi people,

I stop particle system but particles fade away slowly. So i need to check and call a function after particle system stops and particles fades away…

I have checked unity documents and found some bools which might be about it. But i couldn’t be sure as documents are not clear.

How to check and call a function after all particles fade away ?

Would checking the particle count work?

1 Like

@PraetorBlue wow thank you… Probably, this is the code i need… :slight_smile: