How do I check if one object collides with another without using the trigger function or collision function
Thanks
Would be nice to know, about every other physics api has a way to iterate through current collisions but i havnt found any way to do that with unity.
Physics.OverlapSphere/Physics.OverlapCapsule/Physics.OverlapCube.
Overlaps will get you whats under a given shape against the bounds only. It wont actually tell you wants colliding