How to check for a player tag OnTriggerEnter

I was wondering how to make it so that it will only set the bool to true if its a player. This is my code…

public NavMeshAgent agent;
Animator Anim;

private void Start()
{
   
    Anim = GetComponent<Animator>();
}

 

private void OnTriggerEnter(Collider other) 
{
    if (other.gameObject.tag == "Player")
    {
        Anim.SetBool("Attack1", true);
        print("time");
    }
   
    

}

private void OnTriggerExit(Collider other)
{

        Anim.SetBool("Attack1", false);
    
}

void Update()
{
    agent = GetComponent<NavMeshAgent>();
    agent.destination = GameObject.Find("Player").transform.position;
    
}

I have just figured it out