In the “Character Joint” there’s a setting for “Break Force”. Is there any way to check for this value? Not the value of the variable, but for how much force is currently on the joint?
No idea, but I’d love to know. It’d be great to visualize the stress on joints for a bridge-building game, for instance.
Yeah, my idea exactly. I was thinking about having a “strain gauge” that would warn you as the strain increases and when you reached the “red” area, “snap” it would break.
Any ideas how to do this? One idea I had was to make a “weak link” that stretches, then measure how far it stretches (relative distance between point a and b) as a gauge. But I’m hoping there’s an easier/better/more accurate way…
Has anyone figured this out yet? I would like to script actions based on these values as well.
Just dusting off an old thread that covers a topic I’m pondering yet again. Anyone have any “strokes of genius” on this?
he throws it up for a big … fat…
“BUMP”
There isn’t, but if you request the variable be exposed then it might be at a later date. Note that if you just want to know when a joint breaks, there’s OnJointBreak().