How to check for tags?

My current code allows for all objects in the scene to be clickable. How do I make it so only gameobjects with a tag be clickable?

public class InputManager : MonoBehaviour
{
private bool draggingItem = false;

private bool mouseDragging = false;
private GameObject draggedObject;
private Vector2 touchOffset;


void Update()
{
    
    if (LeftClick)
    {
        
        mouseDragging = true;

    }
    if (mouseDragging)
    {
        DragOrPickUp();
    }
    
    if (RightClick) { 
            mouseDragging = false;
        DropItem();
    }
}

    Vector2 CurrentTouchPosition
{
    get
    {
        Vector2 inputPos;
        inputPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
        return inputPos;
    }
}

private void DragOrPickUp()
{
    var inputPosition = CurrentTouchPosition;

    if (draggingItem)
    {
        draggedObject.transform.position = inputPosition + touchOffset;
    }
    else
    {
        RaycastHit2D[] touches = Physics2D.RaycastAll(inputPosition, inputPosition, 0.5f);
        if (touches.Length > 0)
        {
            var hit = touches[0];
            if (hit.transform != null)
            {
                draggingItem = true;
                draggedObject = hit.transform.gameObject;
                touchOffset = (Vector2)hit.transform.position - inputPosition;
              
            }
        }
    }
}

private bool LeftClick
{
    get
    {
        // returns true if either the mouse button is down or at least one touch is felt on the screen
        return Input.GetMouseButton(0);
    }
}
private bool RightClick
{
    get
    {
        // returns true if either the mouse button is down or at least one touch is felt on the screen
        return Input.GetMouseButton(1);
    }
}

void DropItem()
{
    draggingItem = false;
    
}

}

Your question has the answer. Replace if (hit.transform != null) with
if (hit.gameobject.tag == "clickable") or add both , but hit.transform will be always true.