Hello, Unity-Amigos
I’ve got an question…
Is there a way to check if anything is at an specific Vector3?
Here’s an example how i would do the start.
Transform objectAtVector3; /*(Note: This is unassigned)*/
public Vector3 specificVector3;
if(/*anything is at specificVector3*/)
{
/*get the object which is at the Vector3 and set him as the Transform*/
}
Hopefully this is not to confusing.
Any help is appreciated