How to Check If Device Supports SRP Batching?

How to check if device support SRP batching? I am testing it on a Samsung Galaxy S5, turning it on and off by script doesn’t seem to affect the frame rate at all.

This one doesn’t :slight_smile:
There is no dedicated “SystemInfo.SupportsSRPBatcher” property, but it’s supported on all devices that support compute, so you can use that to check.

Hi, I just want to ask one more question that for mobile devices, how likely is a device that would support compute but not instancing, or vise versa? Which batching method is more commonly supported?

Instancing requires OpenGL ES 3.0, compute requires OpenGL ES 3.1.

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