How to check if device support SRP batching? I am testing it on a Samsung Galaxy S5, turning it on and off by script doesn’t seem to affect the frame rate at all.
This one doesn’t
There is no dedicated “SystemInfo.SupportsSRPBatcher” property, but it’s supported on all devices that support compute, so you can use that to check.
Hi, I just want to ask one more question that for mobile devices, how likely is a device that would support compute but not instancing, or vise versa? Which batching method is more commonly supported?
Instancing requires OpenGL ES 3.0, compute requires OpenGL ES 3.1.
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