I have an OnTriggerExit function that works as soon as part of my players collider has exited the trigger box. How do I make it so that OnTriggerExit checks if the entire player collider has exited and not just as soon as a tiny part of it is out?
Omg you are absolutely correct. I was fooled by what it looked like but after using Debug.Brea; in the OnTriggerExit function it’s actually the entire collider that is outside the trigger box. So I’ll adjust the trigger box Thank you for helping out