How to check if mixer snapshot is active

Hey there,

I’ve set up a basic trigger that will activate a specified mixer snapshot which is working fine. What I want to do is to check within a if statement if the snapshot is active? I’ve had a look through the audiomixersnapshot class and can’t seem to find a way. Has anyone had any luck with this?

I wrapped the switching of the audio mixer snapshot into an AudioController class that keeps track of the current snapshot and is able to return required information. To make sure I only need one place to reference for this, I usually make the AudioController a singleton.