Hi
For an application I am loading several scenes when the application first launches(compile time?).
But for testing purposes I want the loaded scenes to ALSO work playing back by themselves, to add additional things like debugging, camera and lights, etc.
But how do I check for this?
I am trying checking to see if a ‘parent’ exists but that doesn’t work because initially even when loaded in another scene, there is NO parent, ie it equals null. I reparent the primary gameobject in these loaded scenes only after a small delay.
Hope this makes sense…and someone can suggest a ‘best practices’ solution…