I have a need to know when the user is dragging the time on a timeline in editor play mode, because for the animation to display as intended there are some changes that need to be made in the scene (Disable Gravity/Collider/NavMeshAgent).
I am able to check for the Scrub Manipulator in the editor window state with reflection. Is there an easier/cleaner/intended way and if not is it something that could be considered to add in the future?