How to check if user is out of Oculus Guardian bounds

Meta Quest guidelines state that the game needs to be paused whenever the user goes out of bounds. It is mentioned that Unity’s method OnApplicationPause() will be called when this happens, but it does not get called.

I tried using OVRPlugin methods like hasVrFocus or userPresent, but those did not help either. Are there any other methods that could help, or do I need to manually get the bounds and check each frame if the player has left the bounds?

Found this method that does the job OVRPlugin.hasInputFocus