How to check progress of current animation state in Animator from script?

Basically i want the exact value of the little blue loading bar under an animation state, be it time or normalized time(0-1)
So far I have only found a few ways to do it
Calculate it from animClip time and transition time as soon as i change state in my state machine and hope they match up.(didn’t test this)
…or something like this which i think i’m gonna use

[Range(0, 1)]
public float testAnimProgress = 0;

if( myAnimator.GetCurrentAnimatorStateInfo(0).IsName(animName1) )
testAnimProgress = myAnimator.GetCurrentAnimatorStateInfo(0).normalizedTime;
if( myAnimator.GetNextAnimatorStateInfo(0).IsName(animName1) )
testAnimProgress = myAnimator.GetNextAnimatorStateInfo(0).normalizedTime;

since i don’t know if Animator has entered the state that my state machine is in because of transition time i check for both and only one can be true at a time.
Problem is i’m not sure if this is equivalent to the progress in the Animation editor tab, seem pretty close from what i can tell but since i can’t find a place where it numerically displays the blue bars progress i can’t be certain.
I want this so i can enable and disable hitboxes for my attack animations in a certain time frame like 0.2-0.5 among other things.
One more thing would prefer not to use coroutines and events in the animation clips(though i’m not sure how these would help).
Hope i explained myself enough.

//for layer index = 0 (base layer)

AnimationClip c = animator.GetCurrentAnimatorClipInfo(0)[0].clip;

AnimatorStateInfo s = animator.GetCurrentAnimatorStateInfo(0);

//normalizedTime means 0.0 to 1.0 of length of clip

//(eg: clip length = 72 frames at 30fps => 72/30 = 2.40

s.normalizedTime = (frame_number / fps) / current_clip.length

(eg: ( (36/30) / 2.4) => 0.5)