Hello.
We had this problem from long time, but did not found good way to do so.
We tried to place 100000 cubes with instances of material with our shader to test how it handles, but its not giving us any real data to measure speed of shader. FPS jumping so much and its impossible to see any differences.
We would like to fine tune and optimize our shaders but there is no way to compare speed between both.
With classic shaders back in a day, you could read how many math calcuation is shader making and it gives you some idea how much steps shader need to take before giving results. It was some way to know if optimization was success if you had smaller math steps than before optimization.
Do you have any good ways to check shaders peformance?