Well I’m trying to make some teleports on some doors to diferent places
and I want to know how to check the distance between the player and the doors,so I should press a button when it is close enough and teleport
heres my script for the doors! >>>
public Transform teleportTarget;
private GameObject[] teleportTarget_;
private GameObject player;
public float distance;
private void Start()
{
player = GameObject.FindGameObjectWithTag("Player");
teleportTarget_ = GameObject.FindGameObjectsWithTag("Doors");
}
void Update()
{
distance = Vector3.Distance(player.transform.position, teleportTarget_.transform.position);
if (distance < 0.6823619 && Input.GetKeyDown("e"))
{
player.transform.position = teleportTarget.transform.position;
}
}