I’ve been running a scene with a very small map, roughly 50x30 meters. I have one player and that’s about it. How can I find what’s causing the massive frame drop in the scene?
Hello,
From what you have said about a “Minecraft” type world made out of 1x1 blocks, let me make you aware, that Minecraft is not made up of millions of blocks. In fact, it’s just made of chunks of Voxels acting as if they were made of millions of blocks. Do some research on how that is done, since there have been many questions about that here already.
Since you’ve mentioned UDK, let me say this: NO game engine can handle a couple million objects. Even if it was specifically built to do so, the amount of triangles you need to render are too much for most modern GPUs to handle at any respectible frame rate.
Hope this helps,
Benproductions1
on top of game tab has an option called Stats by clicking on it you can see better how much memory the game is using your PC among other details like how many vertex and triangles have in the vision of the camera, a very common thing that causes me lag are Prints and Logs in you Scripts if you have any of them try to remove to see if it improves
these numbers are impressible huge, i have a scene running on my game and has about 25 draw calls, and tris about 2.5k.
your mesh is in a huge detail that games aren’t able to play it,
just for say my player has 1548 tris, and i can bet you i can double that, but i won’t go more than that in my case.
you have to learn more about games, i suggest you buy a book, or go to your local library to pick one.
hope that helps.