I’ve been working with my team on a quite a big project for over 3 years now, and the unity project itself became quite huge. We are using a lot of assets from asset store as well as we are creating assets. Our project’s size just exceeded 150 GB and the project slowly but progressivly have became slow over the time.
I wonder if there’s a simple way to check which files/folders/assets are the most complex for unity editor and somehow optimize them.