How to check which files make the project slow

Greetings,

I’ve been working with my team on a quite a big project for over 3 years now, and the unity project itself became quite huge. We are using a lot of assets from asset store as well as we are creating assets. Our project’s size just exceeded 150 GB and the project slowly but progressivly have became slow over the time.
I wonder if there’s a simple way to check which files/folders/assets are the most complex for unity editor and somehow optimize them.

Does anyone had a problem like this?

Thanks in advance,
Dee_Lucky

bump

Hi

This one has helped me a lot to track unneccessary large assets:

I guess the Performance Reporting included in the Unity Plus licence will give you more information, but have not tested my self:

Thanks a lot!
I will definitely check these features.

If anyone else knows any more cool tips, I will also be thankful