using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PLayermoves : MonoBehaviour
{
public Rigidbody rg;
public float forwarforce = 0.000001f;
public float sidewaysforce = 0.00001f;
public float upwardsforce = 0.000005f;
// Update is called once per frame
void FixedUpdate()
{
rg.useGravity = true;
if (Input.GetKey("w"))
{
rg.AddForce(0 , 0, forwarforce * Time.deltaTime);
}
if (Input.GetKey("d"))
{
rg.AddForce(sidewaysforce * Time.deltaTime, 0, 0);
}
if (Input.GetKey("a"))
{
rg.AddForce(-sidewaysforce * Time.deltaTime, 0, 0);
}
if (Input.GetKey("s"))
{
rg.AddForce(0, 0, -forwarforce * Time.deltaTime);
}
if (Input.GetKey("space"))
{
rg.AddForce(0, upwardsforce * Time.deltaTime, 0 );
}
}
}