I’m testing out whether I’ll use Face Capture to control lip sync and facial animations in my game. So far it’s pretty promising. One thing I see is the animation clips that Face Capture produces aren’t at all optimized. Every frame it records the positions of all blend shapes, which produces very large animation clips.
Unity can optimize animations, but only for animations that come in through an FBX file or similar. I don’t see a way to simplify the animation clip that’s already in Unity. I’ve even tried exporting the animation clip in an FBX, so I can reimport it. But the clip doesn’t seem to show up at all.
Is there a recommended approach to optimizing the Face Capture animation clips, to keep their memory and performance impact down?