Even when the camera is disable, previously GUIText using camera.WorldToViewPort() still appear on the screen. So how to do a screen reset or screen clearing?
disabling the camera doesn’t touch gui, disabling the guilayer would prevent gui from rendering actually
Doesn’t seem to work, I tried many combinations, the GUI texts are still there, including setting the GUILayer to “enabled/active” = false.
It seems that what being out of control is the viewport space.
The workaround is that I have to move away (far far away) the camera from the GUI text labels while still allowing the “camera.WorldToViewPort()” to function for awhile. Since now the text labels are already out of sight of the camera, continue to do the WorldToViewPort conversion will finally clean up the screen, lol.