Hi,
I’m instantiating a game object and performing a boolean mesh operation on it (effectively making a hole in it) and saving it as a new game object (all in runtime).
How can I clone this new game object in runtime?
Thanks!
Hi,
I’m instantiating a game object and performing a boolean mesh operation on it (effectively making a hole in it) and saving it as a new game object (all in runtime).
How can I clone this new game object in runtime?
Thanks!
You can Instantiate() any game object to which you have a reference; it doesn’t need to be a prefab. It typically should be a prefab, but in your case, I suppose not. Consider keeping a hidden “original” version to clone from on which you’ll zero-out any transform changes so everything behaves nicely.
Is your boolean script super robust and performant? And did you make it yourself? Gimmie gimmie gimmie!