How do I code in c#, in update, so it checks regularly, if the parent gameobject is moving e.g if it’s position is changing?
Something like this could do it.
Vector3 lastPosition;
void Start() {
lastPosition = transform.parent.position;
}
void Update(){
if (lastPosition != transform.parent.position) {
Debug.Log("Position has changed");
}
lastPosition = transform.parent.position;
}