I have rivers in my game, but they’re only aesthetic.
What I’d like is for the river to have a current that can push any rigidbodies that collide with it.
Is there a way to do this?
The river is curvy and built from a spline, so I was initially Googling how to add force along a spline, but the solutions seemed only for moving a specific GameObject along a spline rather than a spline creating a general force that any rigidbody which crosses its path could be affected by.
Thanks for any and all suggestions, spline or not!