I built 2 timeline for 2 object A and B, now i have a object C, and i create timeline for it, but how could i combine two time lines i made for A and B on timeline for C, thanks you verymuch
In timeline C you can use a control track. It’s purpose is to control other gameobjects that have components which respond to time (particle systems and playable directors).
You can use that to play timeline A&B from timeline C.
But what if you want all the bindings from timeline pasted it to an other. When I paste bindings it looses the gameobject references.
Anyone?
The ability to copy timeline assets between timelines would be huge. If we had the ability to unfold a nested timeline, see it’s contents in the parent timeline, and snap to it’s clips - I would be in heaven. Currently working across scenes and nested timelines with a team is painful.
agree 100%. Right now if you copy & paste between timelines, it loses the bindings, which is a major pita. I’ll bring it up with the team in our regular sync ;}