# How to combine tow tiangles to one quad with one texture?

Hey guys!

I have create two triangles in a mesh.

scene and game result:

material:

the problem is the “unity logo” show incorrect in the quad, how can I do it ?

my email: kenshako@gmail.com

thank you!

here is my code:

var mat : Material;

var mesh : Mesh;

function Start() {

``````gameObject.AddComponent("MeshFilter");

``````

}

function Update () {

``````mesh = GetComponent(MeshFilter).mesh;

mesh.Clear();

mesh.vertices = [
//Triangle 1
Vector3(0, 0, 0),
Vector3(0, 5, 0),
Vector3(5, 0, 0),
//Triangle 2
Vector3(5, 0, 0),
Vector3(0, 5, 0),
Vector3(5, 5, 0)
];

mesh.uv = [
//UV 1
Vector2(0, 0),
Vector2(0, 1),
Vector2(1, 1),
//UV 2
Vector2(0, 0),
Vector2(0, 1),
Vector2(1, 1)
];

mesh.triangles = [0,1,2,3,4,5];

mesh.normals = [
//Normal 1
Vector3(1,1,1),
Vector3(1,1,1),
Vector3(1,1,1),
//Normal 2
Vector3(1,1,1),
Vector3(1,1,1),
Vector3(1,1,1)
];

renderer.material = mat;
``````

}

Yeah your UV’s are off. Try this:

``````//UV 1
Vector2(0, 0),
Vector2(0, 1),
Vector2(1, 0),
//UV 2
Vector2(1, 0),
Vector2(0, 1),
Vector2(1, 1)
``````

thank you so much!,thank you!