How to compare float for equality? I try
hit:RaycastHit;
if (hit.transform.position.x - hit.point.x)== 0.5
{/*todo*/}
And some times it does not working...
How to compare float for equality? I try
hit:RaycastHit;
if (hit.transform.position.x - hit.point.x)== 0.5
{/*todo*/}
And some times it does not working...
Use Mathf.Approximately() !
It's unlikely that floats will be exactly equal, unless they are explicitly set that way. Use a range, or <= and >=, depending on what you want to do.