When I define the QUEST2 option in OVRManager, the application works in Quest but does not open in GO.
When I deselect QUEST2, the application does not work with the hands in Quest2 (application opens, only the hands do not work), and in GO it opens normally.

How can I resolve this?
You could read out the headset used in code and then apply the settings you need per headset?
The go isn’t supported anymore, so it can have issues settings up
The problem is that I need the same APK to work for both devices, but when it is run on QUEST2 it will interact with the HAND, and when on the GO it will interact using the controller.
Can’t you just make the build with hand + controller?
That case you also give the option to use controllers on the quest for those who prefer it or for accessibility
Yes, I am currently doing controls + hand implementation. Still it doesn’t work.
When I tick Quest2 on the target device. The application does not run on the GO.
Just don’t tick any and it should run on everything
If I don’t mark any of the options, the application runs in both, however the HAND doesn’t work in quest2!