Hi,I am trying to implement an in-app purchase for cancelling ads . I have done that for Google Play Store but now I have trouble for implementing in the Amazon App store as it is not fully clear how to do it. I am following the Unity manual as given here , I dont know what to do after that as it seems to be an abrupt end to the explanation
In Google Play Store you have to export the .csv file and upload it in the play console, but here I don’t know what to do. I am using Unity 2021.2.5f1 but still the manual wrongly says to go under Windows for IAP , but rather it is services —>In-App purchasing—>Switch stores. I did that , but after that I just don’t know what to do.
I am trying to cancel ads for my game, so it should come under consumable only, but I have slight doubt because it actually not-consumable and may imply entitlement or subscription also for Amazon App Store.
Even I tried to search what to add under StoreID overrides of Amazon Apps in the IAP catalogue, as indicated in the screenshot here, but I dont know what to do.
Also I tried to export the CSV file but no option for the Amazon App Store is actually seen after switching as shown here
Do you have your app already published on Amazon? Once you switch stores like you did, you upload the APK to the Amazon store. That’s it. I never use store overrides, they usually are not necessary. This assumes you’ve already configured your products on Amazon https://docs.unity3d.com/Manual/UnityIAPAmazonConfiguration.html A “Cancel Ads” product would be non-consumable by nature.
Thanks for the reply,I just uploaded my app bundle to the Amazon App Store and it is under review.
Also in Amazon App Store there is consumable, entitlement and subscription as the only options. In Google playstore I have kept it as non-consumable but in Amazon app store among consumable, entitlement and subscription, which should you choose?