I have a button that causes a bow to fire an arrow, and when held down increases the speed of the projectile. I’ve also created a power bar that is meant to fill up as you charge your shots. I’m pretty new at this so all my attempts to connect the data from pressing the button to the power bar have failed, any advice would be great.
Here are the scripts from both button and power bar:
Power bar:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PowerBarScript : MonoBehaviour
{
public Slider slider;
public void SetPower(int projectileSpeed)
{
slider.value = projectileSpeed;
}
}
Button:
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
public class ButtonScript : MonoBehaviour
{
[SerializeField] Transform transformToSpawnArrowAt;
[SerializeField] GameObject arrowPrefab;
[SerializeField] public float projectileSpeed = 3f;
public float maxProjectileSpeed = 15f;
bool buttonHeldDown;
public float chargeSpeed = 13;
public GameObject arrow;
// Update is called once per frame
void Update()
{
if(buttonHeldDown && projectileSpeed <= maxProjectileSpeed)
{
projectileSpeed += Time.deltaTime * chargeSpeed;
}
}
public void HoldButton()
{
buttonHeldDown = true;
}
public void ReleaseButton()
{
GameObject arrow = Instantiate(arrowPrefab,
transformToSpawnArrowAt.position, Quaternion.Euler(new Vector3(0,
0, 90))) as GameObject;
arrow.GetComponent<Rigidbody2D>().velocity = new Vector2(0,
projectileSpeed);
buttonHeldDown = false;
projectileSpeed = 1;
}
}
Thank you for your time