Hi everyone,
I would like to create a Unity server application that does the same as the Unity client-side version (in the webplayer, in an app, et cetera), except for a few additional functions.
The following steps describe how it would work:
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a user saves settings in the client-side version (e.g. in the webplayer), these settings will be saved in a server database
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a php script will be triggered when a new entry in the database is made
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this php script somehow starts a Unity application server-side which can do the same as the client-side version, except for exporting data that can be used elsewhere.
Could anyone point me in the right direction?
Thank you for any feedback!